Patch Notes: Balance Update & Bug Fixes
General Changes
Class Balance
Templar
Guardian / Defender
Dekan
Dhan
Wizard
Dungeons & Bosses
Bug Fixes
General Changes
- Stat Adjustment: Reduced HP gain from the Vitality stat by 30% for Defenders, Wizards, and Savages.
- Guild Skills: The skill Counter has been disabled.
- Guild Summon: Maximum limit increased to 127.
- Item Names: Perfume names have been updated to match the specific bosses they are intended for.
- Drop Rates: Increased the drop rates for R4 and R5 accessories.
Class Balance
Templar
- Blunt Mastery: Nerfed Int/Magic Atk to Melee Atk conversion by 23%.
Guardian / Defender
- Defending Nature: Damage transferred increased by 40% across all levels. Cooldown increased by 5 seconds across all levels.
- Shield Push: Fixed an issue where the knockback distance was inconsistent; it now pushes for the correct intended distance.
Dekan
- Health Funnel: Cooldown reduced to 25s (was 30s).
Dhan
- Hide (Level 7): Fixed a bug where mana was being consumed incorrectly.
Wizard
- Wide Pollution:
- Level 6: Increased Psy scaling to 300% (was 250%).
- Level 7: Increased Psy scaling to 400% (was 300%) and duration increased to 19s (was 16s).
- Multi Magic Arrow: Level 7 Psy scaling increased to 200% (was 150%).
- Magical Piercing: Cast time has been removed. Cooldown reduced to 20s (was 25s). Level 7 Psy scaling increased to 1000% (was 900%).
- Ring Burst: Range increased to 14m (was 12m). Level 7 Psy scaling increased to 350% (was 300%).
- Strike Bash:
- Stun duration reduced to 3s maximum (was 4s).
- Max targets increased to 9 (was 6).
- Psy scaling increased by 100% across all levels.
Dungeons & Bosses
- R5 Totems: Respawn timer changed to 18 hours.
- Persistence: R5 and Blazing Temple Totem respawn timers will now persist through server maintenance.
- Difficulty: Doubled the total HP of R5 Totem Bosses.
Bug Fixes
- Fixed a bug with Molly that allowed damage from DPP/PP to bypass blocks and display as non-crit damage.