Five

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Patch Notes: Balance Update & Bug Fixes

General Changes
  • Stat Adjustment: Reduced HP gain from the Vitality stat by 30% for Defenders, Wizards, and Savages.
  • Guild Skills: The skill Counter has been disabled.
  • Guild Summon: Maximum limit increased to 127.
  • Item Names: Perfume names have been updated to match the specific bosses they are intended for.
  • Drop Rates: Increased the drop rates for R4 and R5 accessories.



Class Balance

Templar
  • Blunt Mastery: Nerfed Int/Magic Atk to Melee Atk conversion by 23%.

Guardian / Defender
  • Defending Nature: Damage transferred increased by 40% across all levels. Cooldown increased by 5 seconds across all levels.
  • Shield Push: Fixed an issue where the knockback distance was inconsistent; it now pushes for the correct intended distance.

Dekan
  • Health Funnel: Cooldown reduced to 25s (was 30s).

Dhan
  • Hide (Level 7): Fixed a bug where mana was being consumed incorrectly.

Wizard
  • Wide Pollution:
    • Level 6: Increased Psy scaling to 300% (was 250%).
    • Level 7: Increased Psy scaling to 400% (was 300%) and duration increased to 19s (was 16s).
  • Multi Magic Arrow: Level 7 Psy scaling increased to 200% (was 150%).
  • Magical Piercing: Cast time has been removed. Cooldown reduced to 20s (was 25s). Level 7 Psy scaling increased to 1000% (was 900%).
  • Ring Burst: Range increased to 14m (was 12m). Level 7 Psy scaling increased to 350% (was 300%).
  • Strike Bash:
    • Stun duration reduced to 3s maximum (was 4s).
    • Max targets increased to 9 (was 6).
    • Psy scaling increased by 100% across all levels.



Dungeons & Bosses
  • R5 Totems: Respawn timer changed to 18 hours.
  • Persistence: R5 and Blazing Temple Totem respawn timers will now persist through server maintenance.
  • Difficulty: Doubled the total HP of R5 Totem Bosses.



Bug Fixes
  • Fixed a bug with Molly that allowed damage from DPP/PP to bypass blocks and display as non-crit damage.
 
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