Patch Notes
Bug Fixes & General Changes
- Fixed certain attacks not being usable on Dhans while in Hide
- Receiving damage while in Hide will now remove Hide
- Fixed KotH crash — KotH has been re-enabled
- Lowered PvP damage globally by 20%
- Psy Shield PvP efficiency reduced from 87% → 33% (this retroactively applies to the lower efficiency of the party effect as well)
- Lowered Level 7 DFFS damage — all tiers shifted down one, so the new Level 7 is equivalent to the old Level 6
Accuracy Scrolls
Accuracy scrolls have been removed from sale. Approximately 50–60 remain in-game — these will not be touched, so feel free to use them. Once depleted, no new ones will be obtainable.
⚔ Balance — Hit Chance Rework
Overview
Previously, DEX contributed a flat, uncounterable bonus to hit chance that Evasion could not reduce. At DEX 333, this bonus alone reached 100% — a threshold virtually every reasonably geared character meets — making Evasion effectively useless regardless of how much was invested.
Hit chance is now calculated as a combined ratio against Evasion, with a small guaranteed floor. Evasion now meaningfully reduces hit chance from both Accuracy and DEX.
Formulas
Old Formula:
Code:
HitChance = DEX × 0.3 + (Accuracy × 6.5 / Evasion) × 10
New Formula:
Code:
HitChance = 20 + ((DEX × 2.0 + Accuracy × 6.5) / Evasion) × 10
Scope
This change applies to melee and ranged skills only.
The following skills are classified as "Magic" and use an Attacker INT vs. Defender PSY formula to determine dodge/resist chance — they are unaffected by the hit chance rework:
- Holy Light
- Divine Beam
- Marea's Hammer
- White Curse
- Final Attempt
- Marea's Anger
- Destruction
- Marea's Mind
- Nemesis
- Shoulder Charge
- Desperate Assault
- Energy Sphere
- Health Coil
- Mana Coil
- Intelligence Beam
- Wide Encourage
- Magic Push
- Grasping Root
- Broken Treasure
- Magical Piercing
- Multi Magic Arrow
- Ring Burst
- Strike Bash
- Slow
- Forefoot Swing
- Breath
- Health Drain
- Double Forefoot Swing
- Wide Forefoot Swing